Design a Real-Time Gaming Leaderboard
Rank millions of players: Redis Sorted Sets (ZADD, ZREVRANGE), Skip List internals, handling millions of score updates, and monthly archival partitioning.
01.1. Functional & Non-Functional Requirements
A Real-Time Gaming Leaderboard tracks, sorts, and displays player scores and rankings across millions of active gamers globally with instant sub-millisecond updates.
Functional Requirements
- Update Player Score: Update a player's score after completing a game or match:
updateScore(userId, score). - Retrieve Top-N Leaderboard: Fetch the global top 10, 50, or 100 players ordered by score:
getTopPlayers(N). - Retrieve Player Exact Rank: Fetch an individual player's current numerical rank (e.g., "You are ranked #1,402 of 10M players"):
getPlayerRank(userId). - Surrounding Rank (Friends / Vicinity): Fetch a user's relative ranking window (e.g., the 5 players immediately above and below them).
- Seasonal Partitions & Resets: Support monthly/seasonal leaderboard resets with historical archiving.
Non-Functional Requirements
- Sub-Millisecond Read & Write Latency: Score updates and rank queries must return in
< 1 ms(p99). - High Concurrency Throughput: Handle
> 50,000 score updates/secondduring peak multiplayer gaming hours. - Strict Real-Time Accuracy: When a player wins points, their updated rank must reflect on global scoreboards immediately.
Real-Time Gaming Leaderboard with Redis Sorted Sets (ZSET) 🏆
Real-Time Gaming Leaderboard with Redis Sorted Sets (ZSET) 🏆
Skip List + Hash Map enabling O(log N) score insertions and O(log N + M) top-100 rank queries with asynchronous PostgreSQL season archival.
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